Using Cloud Run , you can deploy an application packaged in a container image. For example use cases and samples for Cloud Run integrated with Firebase Hosting, visit our serverless overview. Note that to improve the performance of serving dynamic content, you can optionally tune your cache settings. Before using Cloud Run, you need to complete some initial tasks, including setting up a Cloud Billing account, enabling the Cloud Run API, and installing the gcloud command line tool. Cloud Run offers free usage quota , but you still must have a Cloud Billing account associated with your Firebase project to use or try out Cloud Run. Install and initialize the Cloud SDK. Run the following command to install the gcloud beta component:.
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Join Stack Overflow to learn, share knowledge, and build your career. Connect and share knowledge within a single location that is structured and easy to search. Before even attempting to do the Android version, I set up the iOS quick start sample app and that works fine - I can be a host, add an object and then resolve and find the object. I have also tried setting up the Android sample app with a new Firebase project and get the same error on Android. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more.
AppBurst uses reliable cloud hosting with worldwide caching and All application data is stored on a Microsoft Azure server and sent to mobile app users via Amazon CloudFront, a leading content delivery network, or CDN, used by amazon. CloudFront utilizes 52 worldwide servers to date, automatically routing end user requests--such as new app installs or updates--to the nearest server for optimal performance and delivery of app content. Spikes in demand are also automatically addressed, leaving clients and end users with less time worrying about the app's performance and more time engaging in content.
When shrinking your app to fit the size requirements, first try the standard APK size optimization techniques. If you need to shrink the size down further, you might need to rely on cloud delivery of assets. This document describes how to prepare assets for cloud delivery and the support options from various game engines. While the guidance in this document focuses on games, the principles apply to any app that contains large assets. When thinking about breaking up your APK for cloud delivery of assets, consider how you can split your app files into sections based on when they need to be available to the user. This timing tends to fall into the following three categories: needed always, needed at launch, and needed later. Some assets are difficult to separate into smaller blocks or are required to be bundled in the base APK. Examples include your game code and its library or engine dependencies. After the game starts, the user should be able to play immediately.